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Published:  2012-10-25 Views:  254
Author:  Ash
Published in:  Extreme
After having designed numerous web sites over the past 12 years, I have discovered there are several prominent pitfalls I see in doing design work. I have build a list of a number of the top pitfalls and some tips to assist in avoiding or minimize these pitfalls.

Pitfall 1: Not Enough Knowledge - This pitfall I fell into mostly when I began designing websites. I started when I entered college and have no formal background in web site design. Equipped with a copy of Microsoft FrontPage 98, I determined looking for website visitors to let me design an internet site for them. I did not have the proper knowledge of what a site was as well as that there was a difference between a Web page plus a Web site. I didn't really understand what HTML was or what things to charge clients. I started off charging $10 to get a Web site. I jumped within my clothes on and nearly drowned inside pool of work to assembled a Web site and was ill-equipped.

Pitfall 1 Tips: Learning never ends so we all will use a refresher course of what we think we understand. Learn to value your expertise properly and constantly seek out to assist you, but don't become dependent upon them. Don't rely heavily for the tools you've got in your bag.

Pitfall 2: Do Not Undervalue Yourself - Just as when I started charging $10 for a complete Web site, I found that There were different ways I was devaluing myself. My reliance on a single software program, which I later learned was not the best to work with, allowed me to build a false a feeling of knowing what I was doing. As I expanded my report on software and learned more, my pricing would not increase much. This was mainly because it was known that I was the cheap guy around the block. Charging under the competition is not bad, providing its done properly. This was a hard lesson to find out.

Pitfall 2 Tips: We all don't possess the same degree of knowledge. Concentrate on your strengths and work to minimize your weaknesses. Not all tools are top quality and not everybody sees things much the same way. Ask around or check about the Web to view what others inside your area offer and whatever they charge. Use this like a guide when deciding on your own fees. Take into account the length of time and resources you have to devote and go from there.

Pitfall 3: Must Use Proprietary Software - When I first started off I thought that proprietary software was the only thing out there to utilize. The name Microsoft stuck out and that's what I used. I have since crossed over to make use of open-source software to development, as being a Linux user and many types of. Regardless of the particular tools you utilize, a designer is as good as their tools. Become familiar with the tools you employ. There is good non-proprietary software that a designer are able to use and is not just for designers within a strict budget either.

Pitfall 3 Tips: Not all software packages are created equal and just because it has a high price does not necessarily make it better. I am a hand coder, meaning I write my personal code by hand, so a great text editor appears to work beneficial to me. If you are looking for good graphics software, some alternatives to the big names are GIMP (for the majority of graphic work) or InkScape (a scalable vector graphic program). I use both, but then again I believe I went against mainstream Web design when I became a Linux user.

Pitfall 4: All Web Design is NOT Good Design - As I mentioned, when I started out I used Microsoft FrontPage 98. I didn't know at the time that the underlying code, which I seldom looked over, has not been exactly correct. The flow for my first websites were not so competent and the design itself was very amateurish. I would like to say I have made great strides in my adventure, but I have many areas to improve. Graphics is but one such area. I pull this area out to illustrate a place. Many Web sites lately have grown to be overburdened with graphics. I am not a graphical site hater in the slightest, nonetheless it seems that at the very least some are 95% graphics and 5% content. Some sites are really poorly coded and some serve almost no purpose for their owner. Not all Web sites are created equal and not all exhibit good design.

Pitfall 4 Tips: Not all Web sites are top quality. Some sites be mere informational in nature to point an individual to contact a place or to stop by. Some are complete Internet stores and lots of fall inside middle somewhere. Some use proper coding, while some rely on items specific to some certain platform (Operating System, Web Browser, etc). Some sites rely heavily on graphics while others are mostly text. Work with your clients to design a Web site that actually work not only for the children, but additionally potential visitors. Keep in mind, nobody uses the most recent version of Microsoft Windows and lots of might not even be using Microsoft's Internet Explorer.

Pitfall 5: Design For the Client - When I began doing Web design, I designed sites depending on what the consumer themselves wanted. Anything the consumer wanted on their site, that I knew the best way to do or could learn, I placed on their web page. Using the philosophy that the customer is always right was my driving force. However, I have found that the client just isn't a web design and might not know exactly what their visitors need to get from their site. Visitors are an amusing bunch of people. Some want every one of the flashy stuff on an internet site, while some want direct access to a particular information.

Pitfall 5 Tips: The client might not fully understanding how an internet site will work for the kids or their visitors. The client may have visited competitors websites and decided they need to be like them. Not only do you think you're to listen to what you want, but to master as much regarding customers along with the business since you can. This information can help you in structuring a niche site which will work for the consumer and visitors.
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