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Published:  2012-10-26 Views:  1002
Author:  Ash
Published in:  Extreme
After having designed numerous web sites over the past 12 years, I have discovered there are several prominent pitfalls I see in doing design work. I have build a list of a number of the top pitfalls plus some tips to aid in avoiding or minimize these pitfalls.

Pitfall 1: Not Enough Knowledge - This pitfall I fell into mostly when I began designing websites. I started when I entered college and have no formal background in web page design. Equipped with a copy of Microsoft FrontPage 98, I determined looking for website visitors to let me design an internet site for them. I did not possess the proper knowledge of what a web site was as well as that there would be a difference between a Web page as well as a Web site. I didn't really understand what HTML was or what things to charge clients. I commenced charging $10 for the Web site. I jumped within my clothes on and nearly drowned in the pool of labor to assembled a Web site and was ill-equipped.

Pitfall 1 Tips: Learning never ends and now we all will use a refresher course in what we think we know. Learn to value your set of skills properly try to seek out to help you, along with become dependent on them. Don't rely heavily for the tools you've got in your bag.

Pitfall 2: Do Not Undervalue Yourself - Just as when I started charging $10 for any complete Web site, I found that There were alternative methods I was devaluing myself. My reliance upon a single software application, which I later learned wasn't the best to use, allowed me to construct a false a sense knowing what I was doing. As I expanded my list of software and learned more, my pricing did not increase much. This was simply because it was known that I was the cheap guy around the block. Charging lower than the competition isn't bad, providing its done properly. This was a hard lesson to find out.

Pitfall 2 Tips: We all don't possess the same degree of knowledge. Concentrate on your strengths and work to minimize your weaknesses. Not all tools are top quality and not everybody sees things much the same way. Ask around or check about the Web to view what others inside your area offer and whatever they charge. Use this like a guide when deciding on your own fees. Take into account the length of time and resources you have to devote and change from there.

Pitfall 3: Must Use Proprietary Software - When I first started off I thought that proprietary software was the only thing out there to make use of. The name Microsoft stuck out and that is what I used. I have since crossed over to make use of open-source software to development, as being a Linux user and many types of. Regardless of the particular tools you utilize, a designer is as good as their tools. Become familiar with the tools you employ. There is good non-proprietary software that a designer are able to use and is not just for designers within a strict budget either.

Pitfall 3 Tips: Not all software packages are created equal and just because it has a high price does not necessarily make it better. I am a hand coder, meaning I write my personal code by hand, so a great text editor appears to work beneficial to me. If you are seeking good graphics software, some alternatives to the big names are GIMP (for the majority of graphic work) or InkScape (a scalable vector graphic program). I use both, although I believe I went against mainstream Web design when I became a Linux user.

Pitfall 4: All Web Design is NOT Good Design - As I mentioned, when I started out I used Microsoft FrontPage 98. I did not know at the time that the underlying code, which I seldom looked over, had not been exactly correct. The flow for my first sites were not so excellent and the design itself was very amateurish. I would like to say I have evolved quite a bit in my adventure, but I still have many areas in which to improve. Graphics is a such area. I pull the therapy lamp out to illustrate a point. Many Web sites lately have become overburdened with graphics. I am not a graphical site hater at all, nevertheless it seems that no less than some are 95% graphics and 5% content. Some sites are incredibly poorly coded and several serve very little purpose to their owner. Not all Web sites are top quality and not all exhibit good design.

Pitfall 4 Tips: Not all Web sites are the same. Some sites function as mere informational as the name indicated to point a person to contact an area or to drop by. Some are dreaded Internet stores and several fall inside the middle somewhere. Some use proper coding, while others rely on items specific to a certain platform (Operating System, Web Browser, etc). Some sites rely heavily on graphics among others are mostly text. Work with your clients to development a Web site that work not only for the kids, and also potential visitors. Keep in mind, few people uses the latest version of Microsoft Windows and several might not be using Microsoft's Internet Explorer.

Pitfall 5: Design For the Client - When I began doing Web design, I designed sites according to what your client themselves wanted. Anything the customer wanted on his or her site, that I knew how you can do or could learn, I added to their internet site. Using the philosophy that this customer is obviously right was my motivator. However, I have learned that the client isn't a web site design and probably won't know exactly what their visitors should get from their web site. Visitors are an interesting bunch of people. Some want all of the flashy stuff on a site, while others want direct access to particular information.

Pitfall 5 Tips: The client probably won't fully understanding how a web site will work on their behalf or their visitors. The client might have visited competitors sites and decided they wish to be like them. Not only have you been to listen to whatever they want, but to find out as much regarding their customers as well as the business that you can. This information may help you in structuring a website which will work for the customer and visitors.
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